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Dungeons & Dragons 5th Ed Modified

Citadel

Dungeons & Dragons 5th Ed Modified

GM:

John C

Day:

Wednesday

Seats avail:

2

Level:

Intermediate

Campaign start date:

Frequency:

Weekly

Min Age:

13

Start Time:

6:30 PM

Dec 1, 2024

Last updated:

Aug 12, 2025

Introduction:

Where Do You Stand When the Gates of Death Fall?


The balance of life and death has been shattered.


The Red Wizards of Thay, masters of forbidden magic and ruthless ambition, have committed the unthinkable: they’ve broken the Gates of the Dead. Now, the world trembles beneath a tide of restless souls, the dead no longer rest, and the living no longer rise. Birth has ceased. Rebirth is denied. The cycle has stopped.


The skies burn with omens. The stars shift in unnatural silence. Entire kingdoms are left without heirs. Spirits howl where once there were prayers.


In their silence, the Gods have spoken, but not with guidance. Instead, they offer a cryptic, fragmented prophecy, a riddle veiled in divine mystery. No clear path. No promised salvation. Only choices.


And so the question is cast across the world like a shadow:


Where do you stand?


Will you rise against the Red Wizards, daring to challenge powers that defy the heavens themselves? Will you seek the Citadel, the last bastion of knowledge and divine memory, where ancient truths may lie buried? Or will you forge your own path, striking bargains, breaking laws, and bending fate to your will?


This is a campaign of moral reckoning, world-shaking consequences, and soul-deep decisions. The war is not merely of swords and spells, but of essence, of identity, and of existence itself.


Heroes, villains, prophets, and monsters will all be made in the coming days.


The dead do not sleep. The gods do not answer.The world is watching. What will you become?

If this game is full, please check out one of our other RPGs


Equipment:

  • Pencil, or pen

  • Notebook or Journal (available for purchase)

  • Dice appropriate for the game you are playing (available for purchase.)

  • Cost: $2 per session per player.


** Characters created and rolled for attributes, completed with the DM unless otherwise specified **


RPG players pay $2 cash per session. This is collected by the DM/GM and turned into the store so it can be credited to the DM/GM. This is so the storyteller has the means available to enrich the adventure. We do ask that if you are enjoying yourself and want to continue to play after your 3rd week, that you pick up a book and miniature to support the store. We also carry the storytelling dice and miniatures you will need to play.

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