

Diablo II
Dungeon Crawl

GM:
Joe G
Day:
Saturday
Seats avail:
5
Level:
Beginner
Campaign start date:
Frequency:
Weekly
Min Age:
16
Start Time:
12:30 pm
Jun 22, 2024
Last updated:
Aug 12, 2025
Introduction:
Before there was hope, there was hellfire.
Before there were heroes, there was The Awakening, an ambitious AD&D supplement that dared to fuse the visceral fury of Diablo with the limitless imagination of tabletop roleplay. Now, the gates creak open once more.
Welcome to a brutal, high-octane dungeon crawl through the doomed town of Tristram, where evil festers beneath the crumbling cathedral, and salvation lies sixteen levels down in a labyrinth soaked in blood, bone, and betrayal.
This epic adventure fully adapts the original Diablo I video game into a harrowing tabletop format, enhanced with the iconic classes of Diablo II:⚔️ The relentless Barbarian🏹 The deadly Amazon💀 The dark Necromancer🛡️ The righteous Paladin🔥 The arcane Sorceress
Every spell, every skill, every legendary ability you remember is here, reforged for the tabletop and ready to unleash.
Expect unrelenting action, brutal monsters, and a true power fantasy where every level delved is a step deeper into madness and glory. Every corner hides twisted abominations, every corridor echoes with the moans of the damned, and every chest may hold fortune... or doom.
But this is no ordinary loot grind, there are no +1 longswords here. Instead, you’ll uncover treasures worthy of legend:
A Savage Claymore of the Leech, pulsing with stolen life.
A Snake’s Robe of Vigor, hissing with hidden power.
Randomized magic items, potent talents, and forbidden spells await those brave enough to face the abyss.
All the classic quests of Diablo I have been resurrected. All the danger, the mystery, and the horror, reborn in dice and fire.
The cathedral doors groan open. The darkness breathes.
Will you become the salvation of Tristram... or its next forgotten corpse?
Happy hunting, hero. The depths await.
If this game is full, please check out one of our other RPGs
Equipment:
Pencil, or pen
Notebook or Journal (available for purchase)
Dice appropriate for the game you are playing (available for purchase.)
Cost: $2 per session per player.
** Characters created and rolled for attributes, completed with the DM unless otherwise specified **
RPG players pay $2 cash per session. This is collected by the DM/GM and turned into the store so it can be credited to the DM/GM. This is so the storyteller has the means available to enrich the adventure. We do ask that if you are enjoying yourself and want to continue to play after your 3rd week, that you pick up a book and miniature to support the store. We also carry the storytelling dice and miniatures you will need to play.